A|G 2008 – ILS Symposium & Day 1 Highlights

April 17, 2008

The eLearning Guild 2008 Annual Gathering (Orlando) has been amazing with so many new ideas, fresh perspectives, amazing case studies, actionable approaches and social connections. I look forward to staying in connect with everyone I met to continue the conversation. I tried to take as many notes and plan to synthesize and post. Below is a collection for the a pre-conf symposium and Day 1. More to come…

Immersive Learning Simulations (ILS) Symposium

This was a very, very impressive session with ILS experts let by Mark Oehlert, which was an awesome blend of theory, group discussion and plenty of awesome examples. Life and learning looks different through the glasses of ILS. The coolest thing is that they started a wiki for continue the conversation.

Here are my random notes and examples.

Terminology

Simulation – model of reality (an engine that drives everthing)

Scenario – initial conditions, goal, story

Game – tuned (being in the zone, tuning the scenario) adding time, pressure

Frame game – uninteresting, content irrelevant, glorified quiz

  • “Play in the beginning of knowledge” – baby animals, kids. Learn how the world works.
  • People do things for two reasons (Have to, Want to)
  • Congtive science research, learning should be “hard fun”…play is better learning
  • “A good game is a series of interesting decisions” Sid Meier
  • “People make mistakes in patterns” bring models in from their experience
  • Every wrong answer should have a different set of feedback
  • Mark asked a question about compliance training….Clark, ethics – have high stakes for story, law suit will shut company down. Mark O. said he does this, even with simple quiz, they are making results public to add competitive element.
  • “Tuning is nine-tenths of the effort.” Will Wright
  • Book: A Theory of Fun for Game Design
  • Book: The Game Design Reader
  • NY School The Game School – tell Cinnamon about this (public) Katie Salen
  • Tip” Provide a social outlet with the release of a course/game (i.e. a wiki), even better is a built in comment, feedback mechanics into the training…unmoderated.
  • Term: Adver-games
  • Choosing the right metaphor for your game content
  • (Mark C thought) – Are toys valuable in learning?

Day 1

Keynote: Keith Sawyer

To be successful we need to create a culture of collaboration and learning (environments).

How to learn to be creativity:

  • Research says, build on learners knowledge
  • Encourage reflection, meta-cognition
  • Carefully scaffold authentic situated practice
  • Combine inquire and project-based activities with information delivery
  • Foster learning in collaboating group

Challenges for eLearning:

  • Identifying a good problem or design challenge (ideally come from learners)
  • Support active learning
  • Fostering effective collaboration
  • Supporting the creation os shared artifacts and effective critiques

Positioning Your Careers in Social Networking and Collaborative Learning

Ray E. Jimenez

Social networking jobs are increasing and will continue to a vital part of the learning ecosystem and job market. Some up and coming job titles are: social learning analyst, social networking analyst, toolkit guru, resident expert, gaps consultant.

This ain’t your Mama’s training. Implementing learning 2.0 at eBay

This was a most impressive example of how eBay has strategically incorporated collaborative web tools (blogs, wikis etc.) in their work environment. The heart of their presentation was using an organized matrix to look at what they are doing with information, where they are doing it and the flexibility and “able-ness” of the tool(s).

Here is a bunch of other random notes:

  • Millenials are primary employee base
  • 90% of people say carrot when asked to name vegetable.
  • 3 weeks average time to develop a program
  • Speed, lean teams, change, trends, location
  • Survival forced eBay to think differently, are we relevant to the organizations
  • Have you ever thought of declaring training bankruptcey, get rid of everything…give freedom.
  • How we can deliver in a different way.
  • Moving from called training professionals to learning professionals.
  • Call themselves knowledge farmers
  • eBay “assign learners to use a blog as a personal training journal” – great idea
  • Turn learning objectives into “challenges” individual and teams
  • Applied Learning 2.0 to formal first with success, than they tackled informal…they found other islands of employees already using informal learning 2.0
  • Build “digital knowledge artifacts” feedable, searchable, taggable, linkable…